
Vincent Athena
V.I.C.E.
2978
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Posted - 2014.11.16 19:33:47 -
[1] - Quote
CCP Darwin wrote:13kr1d1 wrote:Unezka Turigahl wrote:Most games have one death and it is meaningless. Eve has two deaths that are both full loot-loss deaths with the possibility for a third XP death if you're forgetful. It stupid. It adds nothing. Good riddance.
And no, I've never personally lost XP. I just know stupid when I see it. So you don't like the core of Eve gameplay. Don't wander into lowsec, you may not enjoy it. With the caveat that I'm not a game designer, I do understand the reasoning and I'll share it. The fundamental issue is that clone grades don't add a choice. When you are pod killed, you aren't presented with an interesting question -- "Should I upgrade my pod? How much should I upgrade it?" Instead, you either upgrade, and protect your skill points against an inevitable further pod kill, or you don't, and suffer. One choice is so incredibly better than the other that you'll always pick it, unless you happen to forget. Good game design isn't about punishing mere forgetfulness. It should be about presenting a meaningful choice to a player and letting them pick which way to go, with benefits to offset risk. Clone upgrade costs just don't do that -- they present a choice for which there's only one right answer. I agree the choice to get a new clone is obvious, and not good game design. But that is not the interesting choice presented by the current clones and the upgrade cost.
The meaningful choices involve what I do to avoid the cost. The cost of medical clones weighs on my other choices in the game. How I fit ships, what fights I get into, who's fleets I'm willing to join, and so on. By removing clone costs, you are removing a factor in my decision making process.
Now, on the other hand, other choices start presenting themselves. For example, I'll be more willing to go try silly stupid things, just to see what happens. Personally, I think these new choices will be better, and make for a better game. But please be aware to the others side, as I explained above.
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